Tuesday, December 31, 2019

Greek and Roman Influence in Psychology - 1694 Words

Greek and Roman Influence in Psychology Virtually every branch of knowledge, as we know it today, came from particularly two powerful empires of the ancient past, which are the Greek and Roman Empire. Although there were other civilizations, such as the Arabs and the Mayans, that made progress in knowledge, especially mathematics, the Greeks and Romans have been more recognized for the development of other branches of knowledge. The Greeks and Romans have been known to be the promoters of the natural sciences and philosophy. Psychology stemmed from philosophy. Unlike philosophy, however, it encompassed the techniques of the natural sciences. Psychology seemed to be the link between philosophy and the sciences back then. The main concern†¦show more content†¦Although Hippocrates is often referred to as the Father of Medicine, he is also considered as the Father of Psychology for his attempts to formulate theories that involved the close relationship between physical and menta l health. He gave the first theories on behavioral problems relating to the physical distress of an individual. Galen succeeded Hippocrates 600 years later. He was a physician and anatomist that served as the court physician o the Roman Emperor Marcus Aurelius Antonius. He wrote a seventeen-book treatise called De usu partium (On the Usefulness of the Parts) where he describes his theory on the structure of the human body. His sources were three and are as follows: from observations of past physicians, his experience as a surgeon for the gladiators, and his personal investigation by dissecting small apes, pigs, cattle, goats, and maybe even humans (if this was the case, then he must have done it secretly for human dissections were illegal in the Roman Empire). On his other work, On the Passions and Errors of the Soul, he stated that diseases come about from passions, strong emotions (anger, sadness, envy, lust, fear, remorse). According to Galen, since passions were from an irration al power that refused to obey reason, self-knowledge and understanding were supposed to help in taming these passions. However, since self-love leads to egoism, the patient would have seen no flaws in himself/herself. Therefore, the doctorsShow MoreRelated Greek and Roman Influence in Psychology Essays1681 Words   |  7 Pages Greek and Roman Influence in Psychology nbsp;nbsp;nbsp;nbsp;nbsp;Virtually every branch of knowledge, as we know it today, came from particularly two powerful empires of the ancient past, which are the Greek and Roman Empire. Although there were other civilizations, such as the Arabs and the Mayans, that made progress in knowledge, especially mathematics, the Greeks and Romans have been more recognized for the development of other branches of knowledge. The Greeks and Romans have been knownRead MoreFlorence Was The Birthplace Of The Italian Renaissance898 Words   |  4 Pagesbirthplace of the Italian Renaissance, yet the people of this renaissance era never lost sight of the Greek and Roman heritage. The following essay will discuss the varying ways in which Florence was the birthplace of the Italian Renaissance, and will provide the reader with examples that demonstrate Greco-Roman ideas and practices in the Italian Renaissance. One of the most obvious examples in which Greco Roman culture was displayed in the era of the Italian Renaissance was through the works of art; andRead MoreResponse : Stems And Branches1379 Words   |  6 Pagesdirection. In Benedetti’s eyes, change from Greek theatre to Roman theatre went in the wrong direction, as he described Roman theatre as â€Å"[the] vulgarization of the ancient religious theatre.† However, I didn’t find myself able to firmly agree with his position because I’ve never compared Greek and Roman plays; Benedetti’s is the first opinion on this matter I’ve come across. Although I am inclined to agree with him, I would have to study Greek and Roman theatre further to form a concrete opinionRead MoreHow Latin and Greek Languages Have Affected Us Today in Various Ways1559 Words   |  7 Pagesmeanings from one another, and this is no different than English taking from Greek and Latin. While some Greek or Latin words have be en changed into prefixes and suffixes, others have become phrases, and even events have garnered their own meaning by today’s standards. This includes the adaptation to technology, science, military purposes and even everyday use, many of which are significant in their own respective area. Many Greek words have been translated into medicine often as medical terms and in theRead MoreClassical Influences On Modern Films And Literature1171 Words   |  5 PagesVuong Khuat Classical influences on modern films and literature Classical Greece and Rome were ancient civilizations that existed 2500 years ago, and are regarded by numerous scholars as the foundation of humanities in various fields. In popular culture, Ancient Greece and Rome are portrayed substantially in books and movies; however, not many people are aware of how they also shape our thoughts, ideals, and motivations. Through an analysis of classical elements often portrayed in popularRead MoreHistorical Perspectives of Abnormal Psychology1163 Words   |  5 PagesHistorical Perspectives of Abnormal Psychology Abnormal Psychology PSY 410 January 30, 2012 Historical Perspectives of Abnormal Psychology For many years, various forms of madness have been noted in every culture. Multitudes of theories, as well as some myths, have been developed to explain such conditions. Society’s opinion on what was considered abnormal was based on such phenomenon as paranormal forces, the anger of the gods, the influence of the moon, unstable personality, hereditaryRead MoreHistorical Perspectives of Abnormal Psychology1320 Words   |  6 PagesHistorical Perspectives of Abnormal Psychology Susan Hardin University of Phoenix Abnormal Psychology PSY/410 Krisit Lane, Ph.D. October 25, 2011 Historical Perspectives of Abnormal Psychology Historical perspectives of abnormal psychology sounds complicated, mainly due to the differing definitions, or interpretations, of what is considered abnormal. Identifying someone at work or in a social situation who appears to be behaving abnormally is easier to spot than it is to define theRead MoreAncient Greece And Rome Vs. Rome1179 Words   |  5 Pagesrepresentation of ancient Greece and Rome in books and movies influence our lives and emphasize the need to stay informed as these influences can be both beneficial and detrimental to our perception of the world. The way ancient culture can impact our ideals is demonstrated by various contemporary adaptations of Greek mythology. For instance, in 1997, Walt Disney produced the animated movie Hercules, based on stories about the legendary Greek hero who persevered through numerous labors and challengesRead MoreTaking a Look at the European Renaissance Essays1385 Words   |  6 Pagespractices. The importance of Greek and Roman classics were emphasized in humanism because humanists believed that humans reached their greatest potential during the times of the Greeks and Romans. Humanists believed that this ancient literature could reveal what was needed to live a moral and effective life, as well as serve as a model for Latin style. Knowledge of the classics was coveted and pursued by the intellectuals of Europe. The revival of ancient Greek and Roman texts, as well as the spreadRead MoreRhetoric And Its Impact On The Modern Electronic Age1734 Words   |  7 Pagesof rhetoric was created. Major philosophers such as Andrea Lunsford, Lawrence Perill, Aristotle, and Sophist such as Gorgias and Protagoras have shown reasons why rhetoric is important and has improved over the many years dating back to Greek, Renaissance, and Roman times. Throughout the modern electronic age rhetoric has improved and many rhetors ranging from English students to Presidents across the world have a chieved more powerful public speeches. Future of Rhetoric in our Electronic Age Rhetoric

Monday, December 23, 2019

Feminism The Patriarchy And Masculinity - 1273 Words

The patriarchy does not exist—in 21st Century America. As defined by Merriam-Webster, patriarchy is â€Å"[any] social organization marked by supremacy of†¦men†. From the depths of a bygone patriarchal society, feminist jurisprudence emerged in an attempt to rectify the harms that resulted from such a system. Modern feminist jurisprudence theorists, such as Patricia Smith, have redefined patriarchy to be inclusive of gender identity (masculinity and femininity), yet the original implication of patriarchy relied on gender roles and a fixed gender binary. These theorists have argued that the patriarchy harms both men and women, as feminine men are ostracized for not fulfilling the role of an alpha male—a male who tends to be hyper-masculine. This belief that femininity and masculinity must align to the biological sex of an individual has been acknowledged by the term, â€Å"heteronormativity.† Despite the distinct meanings of â€Å"patriarchy† and â€Å"heteronormativity,† feminists have fought to end the inequality of all individuals, regardless of their gender identity. Unfortunately, the ideals of feminist theorists have been improperly translated and implemented. Many have taken the idea of oppression to mean that women are the sole victims when this is clearly not the case. Due to this fallacy, there are many misconceptions regarding the gender wage gap, education, and domestic violence—which are only a few examples that will be expanded upon in this paper. The biggest and mostShow MoreRelatedSocial Construction And Its Impact On Society Essay1578 Words   |  7 Pagesa society. In other words, this is when the value and meanings are tied to concepts such as feminity, masculinity, race, class and gender. Hence, this same values and meanings of such concepts change and impact the society we live in. Furthermore, the idea of a social construct is significant in many various ways. For example, social c onstruct helps us understand about feminity and masculinity on a social platform to which society predict and attaches certain characteristics to both females andRead MoreOur topic was on the social and social psychological dynamics of sexuality and gender in the800 Words   |  4 Pagesand gender in the patriarchal system, so we related this to Chapter 4 in Dude You’re a Fag: Compulsive heterosexuality, Masculinity and Dominance. We use many examples from the book which relate to many relief examples occurring all over in today’s society, as well as including a discussion of how certain feminist are trying to pin point and make changes too this issue. Masculinity is constructed in ways that marginalize femininity, emphasizing how men often use women as props to signify a masculineRead MoreFeminism And Women s Equality936 Words   |  4 PagesThere are many misconceptions about feminism. Some men see feminists as lesbians or man haters. Anti-feminists typically dicta te the term as supporting women’s equality and opposing men’s. In addition, some more common misconceptions consist of feminism being a movement only for gender equality, a fight for matriarchy and power, and male feminists being considered against their gender. Many individuals see the word Feminism, and immediately interpret it as a movement strictly for women’s causes.Read MoreAnalysis Of The Revolt Of Mother By Michael Grimwood1679 Words   |  7 Pagesbe an outcome of feminism. Mary Wilkins’ â€Å"The Revolt of Mother† has become a prime example used for this very case according to Michael Grimwood. Grimwood’s journal article delves deep into masculinity and femininity, gender roles and architecture. The author explains how many have used Wilkins’ work as a case for modern feminism; however, he reputes this by using her autobiography as a source demonstrating that it isn’t feminism that drives â€Å"Mother† to re volt but â€Å"lost patriarchy† that allows herRead MoreEssay about Radical Feminism and Hip Hop1550 Words   |  7 Pages and in all continuing to make them second class citizens. Radical feminism focuses on such oppression in society and the existence of patriarchy/male dominance. All of which is evident in Hip Hop. Patriarchy creates a social division. It is often used to describe the power between a male and a woman. This idea is important in Radical Feminism. Seen as the root of female oppression, Radical Feminists recognize that patriarchy is everywhere. Radical feminist came about because they were not happyRead MoreFeminism In The Necklace1068 Words   |  5 PagesMaupassant’s The Necklace. In recent decades, feminism has attracted attention from different individuals who fight for equal treatment of both genders. As defined by many researchers, feminism is the advocacy of equality between male and females. This concept began when people realized that the traditional roles of men and women provide a lot of injustice to women. According to Barry â€Å"The women’s movement’ of the 1960s was not, of course, the start of feminism. Rather it was a renewal of an old traditionRead MoreFeminism Is An Individual Word With One Meaning1010 Words   |  5 PagesThe word is feminism. People believe feminism is just an individual word with one meaning. Feminism is not the face of one sex, sexuality, race, or culture. There are a variety of feminist groups that are targeting different views, but with the same potential goal, equality. We should acknowledge feminism because we live in a patriarchy society, which consists men hold the positions of power. A writer for Huf fington Post stated that feminism is, â€Å"The purpose is to create a society of equal say, toRead MorePatriarchy And Its Impact On Society957 Words   |  4 Pageshead most when I hear the word ‘patriarchy’. For the majority of the world around us it is predominant in everyday situations. Bell Hooks defines patriarchy as â€Å"institutionalized sexism† (Hooks, p ?). The views of patriarchy in our society today differ between writers, genders, age groups, etc. I can speak personally how it has affected me and what I have been accustomed to know; versus what I have been more educated on recently of the different outlooks of patriarchy. Throwing my backpack on theRead MorePatriarchy s Scapegoat : Black Womanhood And Femininity956 Words   |  4 Pagesanti-blackness, and historical exploitation of black women. Patriarchy is a social system where men dominate and govern most of the world’s economical, educational, familial, health, political, and religious systems. This political social system that insists that males are inherently dominating, superior females, has been taking it toll on different demographics. To maintain dominance, men exude their sensitive, inferior â€Å"masculinity† through various forms of psychological control, manipulationRead MoreIs The Root Of All Evil? Essay1509 Words   |  7 Pagesaway from the previous notions of masculinity. Furthermore, my feminism was built up by largely female professors in my courses ranging from Environmental Science, Anthropology, Ethics, Political Theory, and now Communication Studies 360. However, I am troubled by the statistics stated within some of the articles and texts such as the Backlash article that presented data of how women are not equal and do not have it all.  Ã‚   In Roxanne Gay s piece, In truth, feminism is flawed because it is a movement

Sunday, December 15, 2019

Video Games and Violent Children Free Essays

Video Games and Violent Children Brittany Hern 02/02/2011 Critical Thinking and Composition Home video games, an industry worth $11 billion domestically that is now 30 years old, continues to be thrown into legal and moral debates regarding what age is deemed appropriate to participate. Video games, especially those deemed to be violent or rated â€Å"mature,† are at the center of the controversy. There are two sides to this debate. We will write a custom essay sample on Video Games and Violent Children or any similar topic only for you Order Now Video game companies and their supporters lead one side arguing that video games have no affect on children, and maintain that video games deemed â€Å"mature† are meant for those ages. The other side of this debate consists of psychologists and parents who argue video games are responsible for what they feel is a growing epidemic of increasingly violent and desensitized children. Video game companies continue to assert that the ratings issued by The Entertaining Software Rating Board (ESRB) are to be followed and any results stemming from games being purchased against those ratings fall back on parents. There are five rating categories: Everyone, Everyone 10+, Teen, Mature, Adults Only. The ESRB rates every video game that is to be sold in the United States. Companies like Rockstar Games, which produces some of the most controversial video games, continue to maintain that their video games are produced for adults and are not marketed towards children. Rockstar developer Lazlow Jones was quoted in 2010 as saying â€Å"Our games are not designed for young people. If you’re a parent and buy one of our games for your child you’re a terrible parent†¦ † This quote came after the backlash of the release of another Rockstar Games title that was attacked for being too violent for children. Parents and psychologists agree the ratings are a first step in the right direction, but insist these titles should be pulled from shelves because the continuance of accessibility by children across America. Although the ratings are in place, children in most states are able to buy video games rated â€Å"Mature. † In those states where identification is necessary, parents argue that homes often filled with adult gamers expose children in the same household to inappropriate video games. They contend that an epidemic of violence and desensitized children are the product of violent video games and not enough supervision. Numerous video game companies have turned to national crime statistics to prove their opposition wrong. Video games have been blamed for several high profile cases. One of the most infamous cases linking violence and video games is the massacre of 13 people at Columbine High School. Jerald Block, a researcher and psychiatrist in Portland, concluded that the two teenage shooters, both avid gamers, went on their shooting rampage after their parents took their weapon-based video game away. Linking video games to high profile violence around the country has not been uncommon. The Virginia Tech shooting was wrongly attributed to video games by several news stations and TV personalities around the country before it was concluded that the shooter did not play video games. Video game companies continue to point to crime statistics to disprove these links. Gaming gained mass appeal in the mid 1990’s and since then sales domestically have quadrupled. From 1995 to 2008, when the industry took strides, juvenile violent crimes fell 49. 3%. With these statistics in hand, video game supporters maintain that violent video games are not to be blamed for any acts of violence committed by underage gamers. The Federal government has played its own role in the debate on relating violence in video games to violent tendencies in children. In 1996 the US Marine Corps licensed a version of the then popular game Doom in order to train soldiers. Psychologists argue that if violent video games play no role in training children to become violent, why would the US Marine’s use a violent video game to train adults. Those against violent video games propose the question: If these adults are trainable via video games then why wouldn’t children, who are far more persuadable, take the things in the games as instructions or guidelines. In 2002, the US Army released a first-person shooter America’s Army in order to recruit soldiers and prepare those recruits for what the battlefield is like. Those against violent video games see this as a direct link between violent video games being a teacher and influencing rather than just being used as a form of entertainment. Furthermore, America’s Army, has been pointed out to look very similar to other first-person shooting games. There have been numerous studies conducted and while the results often are different, video game companies insist there is no formal research that shows any type of link that violent video games cause aggression. A study conducted in 2007 and published in the â€Å"Journal of Adolescent Health,† consisted of 1254 participants, which were pre-teens in demographically diverse schools. The results showed that playing a â€Å"Mature† rated video game was a positive way to manage anger in half of the participants. While the study does say this could be an unhealthy way to manage emotions depending on the child, the participants correlated positivity with the â€Å"Mature† rated video game. Other studies have either been inconclusive and those ruling that violence is linked to violent video games have been dismissed by video game companies and supporters as being blind to other factors. The studies, they explain, do not divulge other contributing factors like a predisposition to aggressiveness, exposure to violence, and family dynamics; all factors that could contribute to violence. Those who oppose violent video games point out a 2000 FBI report entitled â€Å"The School Shooter: A Threat Assessment Perspective,† which documents likely characteristics of a school shooter. In their research, the FBI concluded that a fascination with violence-filled entertainment is a risk factor associated with a possible school shooter. The report lists â€Å"the student spends inordinate amounts of time playing video games with violent themes, and seems more interested in the violent images than in the game itself. Another study conducted was based on short-term effects of violent video games. The 2009 study conducted by members of the Department of Psychology from both Iowa and Kansas State University, had 91 participants and not only surveyed those participants, but monitored the heart rate to see if there was any deviation. The study added to existing literature that shows violent video games in fact increase aggressive behavior, aggressive feelings, aggressive thou ghts, and arousal from baseline to post video game play. Whichever side of the argument you may land on, the opposition is fierce. The debate of whether violent video games produce violent children will rage on, both sides undoubtedly not losing any momentum with their opinions. Video game companies will continue to protect their multibillion dollar investment while parents and psychologists will continue putting pressure on lawmakers and the media to dive further into the numerous studies conducted on the possible link. References Barlett, C. , Branch, O. , Rodeheffer, C. nd Harris, R. (2009), How long do the short-term violent video game effects last? Aggressive Behavior, 35:  225–236. Whitworth, D (2010, May 01). Red Dead Redemption hoping for emotional response. BBC. Retrieved 02/01/2011, from http://www. bbc. co. uk/newsbeat/10136311 Nizza, M (2007, July 05). Tying Columbine to Video Games. The New York Times. Retrieved 02/02/2011, from http://thelede. blogs. nytimes. com/2007/07/05/tieing-columbine-to-video-games/ O’T oole, M (2000) The School Shooter: A Threat Assessment Perspective. p. 0. Retrieved 02/01/2011, from http://www. fbi. gov/stats-services/publications/school-shooter Olson, C et al. (2007). Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls. Journal of Adolescent Health. Retrieved January 29, 2011, from http://www. jahonline. org/article/S1054-139X(07)00027-4/abstract. Croteau, S. (2010, November 26). Virtual Violence – Video game developers say blame misplaced. Telegram. Retrieved 01/31/2011 from http://www. telegram. com/article/20101126/NEWS/11260474/0/eworcester How to cite Video Games and Violent Children, Essay examples

Friday, December 6, 2019

Website System Development Lifecycle

Question: Describe about the Report for Website System Development Lifecycle. Answer: This portfolio would discuss the website system development lifecycle. There are five phases of website system development lifecycle. The first phase is system analysis or planning. The second phase is system design, followed by system build. The fourth phase in the lifecycle is testing followed by the last phase of implementation of service delivery (Revuru, 2012). With this topic, I have leaned that the development of website happens in a structure way and there are similarities between the system development lifecycle for any software product and the development lifecycle for website. The first phase of system analysis or planning can be considered as the phase of requirement gathering. In this phase, the objective of the developers is to collect the business requirements. Once the requirements are gathered, the next step is to plan for the system, design. In this phase, the emphasis is not on the system design but on the way system would be designed. The second phase of system de sign is probably the most critical phase in the entire website development lifecycle. This is the phase in which the blueprinting of entire system is done. In this week I have learned that the inputs of various stakeholders is required to have an effective system design in place. In this phase the scope is detailed out and the timelines of the entire project is decided (Stark, 2015). The output of this phase could also be a prototype model of the website. The third phase of the lifecycle is the system build phase. This is the phase in which actual implementation happen. In this phase, the developers would actually develop the website. This is the phase in which the prototype would be used to develop the actual system. The next phase in the lifecycle is the testing phase (Laudon Traver, 2015). It is very important that the testing should happen in an independent manner. There are various types of testing that happens in this phase like unit testing, system testing, integration testing and end-to-end testing. One of the testing that does not happen in this phase is the User Acceptance Testing (UAT). In the website development lifecycle, UAT is performed once the entire system is developed. In the testing phase, a regression suite is developed that is tested with all the major and minor releases. The last phase in the website development lifecycle is the implementation of service delivery (Cooper, 2012). This is the phase in which the d eveloped system (website) is moved into production. Before the commencement of this phase, all the bugs should be fixed and the system should be tested again. One of the critical activity in this phase is the user acceptance testing that is done by the end user. References Cooper, M., Sloan, D., Kelly, B. and Lewthwaite, S., 2012, April. A challenge to web accessibility metrics and guidelines: putting people and processes first. InProceedings of the international cross-disciplinary conference on Web accessibility(p. 20). ACM. Laudon, K. and Traver, C., 2015.E-commerce 2015. Pearson Higher Ed. Mir, T.M., Revuru, A.K.V., Manohar, D.J. and Batta, V., Microsoft Corporation, 2012.Threat analysis and modeling during a software development lifecycle of a software application. U.S. Patent 8,091,065. Stark, J., 2015. Product lifecycle management. InProduct Lifecycle Management(pp. 1-29). Springer International Publishing.